4 ms·
Yeah, I'm sure that'd work fine. The Image class itself doesn't have any size limits. I guess that the openGL engine might hit GPU limits on texture size, but t
by julesrms 13y ago
Yeah, I'm sure that'd work fine. The Image class itself doesn't have any size limits. I guess that the openGL engine might hit GPU limits on texture size, but the software renderer should handle anything you throw at it.