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I imagine the client-side stuff won't really matter. I think in the end there will be a DRM API that will not trust the client. "Does this user have a valid k
by drzaiusapelord 13y ago
I imagine the client-side stuff won't really matter. I think in the end there will be a DRM API that will not trust the client. "Does this user have a valid key or username/pass to access this content" won't be answered on the client-side, but on the server-side.
Probably with a client-side file (or binary?) that gets delivered to the browser from the server and accessed locally in a sandboxed environment. This handles keys, auth, etc natively with the browser. This might be seamless to the end user.
Probably easily crackable like, say SteamWorks, but good enough to keep low-hanging fruit safe and copyright holders happy as we begin to retire flash entirely. Joe User won't be able to 'right-click and saveas' but he'll be able to view HTML5 video.
I think TBL is stuck between a rock and a hard place, just like Gabe Newell was with Steam. Users hate DRM, but he can't sell games without it. Some crowd-happy DRM scheme that's unobtrusive might be the only winning move here.