10 ms·
> You can't. That's MS way of lock-in and ensuring that porting of games and other applications is much harder. It is a way of them not having to write, suppo
by com2kid 13y ago
> You can't. That's MS way of lock-in and ensuring that porting of games and other applications is much harder.
It is a way of them not having to write, support, and optimize two entire sets of drivers that accomplish the same thing.
I was actually working in Windows Phone when there were talks about supporting OpenGL (I wasn't involved in any, I just watched from the sidelines). The decision ultimately came down to already having people who could write really fast and stable DirectX drivers. The expertise was there, so it was used.
- shmerl 13y agoSure, they'll find technical excuses. But as soon as it will start biting them back, they'll quickly find needed expertise. But probably Windows Phone is not the best example, since it's a minor platform comparing to others. MS has no leverage on the industry with it. Xbox is different. It's quite big. And enabling OpenGL there would only make sense for gaming.