2 ms·
Controllers like this are notoriously hard to get right. The tiniest details matter immensely and mean the difference between joyous and unusable. There's just
by noonespecial 13y ago
Controllers like this are notoriously hard to get right. The tiniest details matter immensely and mean the difference between joyous and unusable.
There's just no way to judge a controller without physically holding it and walking an FPS mile with it as your shoes.
I spent the early 90's going from one giant, gaudy "flight stick" to the next, never knowing that what I really wanted was a pair of miniature thumb-sticks. My mind is wide open to stuff like this.
- kalid 13y agoThank you for saying this. Logical arguments, especially around fuzzy notions like the feel of a controller, are useful for prioritizing the hypotheses we test. But not for deciding on them. Given 15 different controller designs, use logic to figure out what order you test them/build them. But at the end, it comes down to the feel.
- aidenn0 13y agoThis[1] CH joystick was my bread-and-butter for gaming. I used one one-handed with a joystick in the other for FPS; I used one with the spring switch off on a Y-adapter as a throttle. it's only downside was not enough buttons for fighting games. Also they wear out after about 2-4 years of hard use (or a decade of light use). I'm down to my last one that works perfectly, and considering building a USB one since all of the joystick parts are still manufactured and available from CH. http://ec3.images-amazon.com/images/P/B000IBRN7O.01-ABT3ZC4THLGI0._SS500_SCLZZZZZZZ_V59528015_.jpg http://ec3.images-amazon.com/images/P/B000IBRN7O.01-ABT3ZC4T...