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>n order to avoid forcing players to divide their attention between screens, a critical feature of the Steam Controller comes from its deep integration with Ste
by mistercow 13y ago
>n order to avoid forcing players to divide their attention between screens, a critical feature of the Steam Controller comes from its deep integration with Steam. When a player touches the controller screen, its display is overlayed on top of the game they’re playing, allowing the player to leave their attention squarely on the action, where it belongs.
OK, that solves that problem, so I agree with the decision, but why even have a screen on the controller then? Seems like an unnecessary added cost, when most players will never actually look at it.