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I'm not entirely sure it's been designed with games like that in mind. I imagine the expectation is you use another pad (e.g Xbox controller) for a game like St
by christoph 13y ago
I'm not entirely sure it's been designed with games like that in mind. I imagine the expectation is you use another pad (e.g Xbox controller) for a game like Street Fighter - or in that case, ideally an arcade stick.
- slantyyz 13y agoNote that there are also six button fighting pads that should be compatible with the Steam Machines too. The one in particular that I find most interesting is the one for the upcoming Hyperkin RetroN5 -- it's a six button bluetooth controller with a microswitch based thumbpad (much like the ones that came with Neo Geo home units from the 90s). http://hyperkin.com/blog/2013/03/retron-5-details-revealed-from-the-midwest-gaming-classic/ http://hyperkin.com/blog/2013/03/retron-5-details-revealed-f...
- shmoogin 13y agoThat is not true, it's designed for you to be able to modify the controls.
- slantyyz 13y agoJust because you can modify the controls doesn't mean it's a good controller for all use cases. For example, it would be very difficult to do an ultra move in Street Fighter IV on one of these pads -- i.e., quarter-circle-forward x 2 (LP + MP + HP). A standard d-pad with tactile buttons is much more precise.
- CatMtKing 13y agoHow about mapping the triggers to LP/MP/HP and what you would normally have on the triggers to the right trackpad?
- slantyyz 13y agoMight work for some people, but I'm personally used to using a fighting gamepad that has six face buttons in the standard 'Capcom' orientation. People who learned Capcom fighting games on normal pads are usually OK with triggers, but I learned on a stick, so using the triggers goes against my muscle memory as I still use a stick regularly as well. My fighting pad, however, is much more portable than my stick.