4 ms·
> Hence, eye strain is not an issue. There are other subtle effects like fish-eye that are lead to a disoriented feeling when I take off the Oculus. Think of
by JabavuAdams 13y ago
> Hence, eye strain is not an issue.
There are other subtle effects like fish-eye that are lead to a disoriented feeling when I take off the Oculus.
Think of it this way: your cortex is always learning. Always. So if you present visual input that is subtly different (eye-spacing, fish-eye / pin-cushion, lag) for long periods your brain will learn that. Take it away and you've effectively got mild (hopefully reversible) brain damage wrt the physical world.
- ehsanu1 13y agoIsn't that mostly a matter of adjusting IPD and other calibration?
- JabavuAdams 13y agoThere are software issues caused by the game / simulation camera FOV mismatch. E.g. if you walk up to a wall in the Tuscany demo, it'll look like the wall at the center of your view is slightly closer to you than the wall off-center. It's not such a bad artifact in-game, but when I take the goggles off, flat walls IRL look slightly bowed away from my center of view for a while, and things feel ... different. It's similar to when you stare at a scrolling screen, and then look at a fixed object. The object seems to be moving in the opposite direction.