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As a result of a failure to wear proper eye protection (sweating makes it harder to see properly through glasses/goggles, so I neglected to follow SOP) I incurr
by D9u 13y ago
As a result of a failure to wear proper eye protection (sweating makes it harder to see properly through glasses/goggles, so I neglected to follow SOP) I incurred a traumatic injury to one eye - detached retina + bad patient + lensectomy = blind eye.
At first (7+ years ago) I had trouble walking on uneven terrain, and I still have trouble catching a ball or objects tossed to me. Now I've grown accustomed to my sight impairment, but would welcome a way to see normally again.
I'm wondering if this will help people with similar monocular vision to see with depth perception?
- deleted 13y ago[deleted]
- deleted 13y ago[deleted]
- deletes 13y agoIf you only have vision to one eye then unfortunately Oculus Rift will not help. But believe it or not you still have depth perception using one eye, with depth of field for example. http://en.wikipedia.org/wiki/Depth_of_field http://en.wikipedia.org/wiki/Depth_of_field http://en.wikipedia.org/wiki/Depth_perception#Monocular_cues http://en.wikipedia.org/wiki/Depth_perception#Monocular_cues
- gojomo 13y agoThe effect described here seems to help (temporarily, situationally) reactivate the latent depth-perception of people who still have binocular vision. For monocular vision, some other strategy would be necessary... but active systems would seem to make it possible. Do you get any enjoyment/benefit out of these sort of "wiggle" stereograms: http://izismile.com/2010/05/07/cool_stereoscopic_animated_gifs_30_gifs.html http://izismile.com/2010/05/07/cool_stereoscopic_animated_gi... ...? Perhaps alternating-cameras-plus-LCD, or simply vibrating/rotating prism, could give those with monocular vision a depth effect. (Similarly, some lenses that oscillate focus or depth-of-vision, across a small range, might help accentuate natural depth cues in monocular vision?)
- alanctgardner2 13y agoSomeone above pointed out that parallax effects contribute a significant amount to perception of depth. I can imagine that someone with monocular vision would be able to use parallax effects, and consequently the wiggle stereograms. Wiggling with a VR headset sounds really difficult... you could actually test it with a normal monitor and a hacked up 3D engine if you were feeling daring.
- D9u 13y agoThanks for the link. Much appreciated. While the "wiggle" gifs don't really leap out at me in the way that other 3D images once did, I do see some sense of depth when viewing the wiggle gifs. I'm assuming it's due to the variation in perspective?