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I assume this discussion is already more about the transition from desktop to laptop, than about the PC to Mac etc. Have you looked at Windows on 27" Thunderbo
by tsenkov 13y ago
I assume this discussion is already more about the transition from desktop to laptop, than about the PC to Mac etc.
Have you looked at Windows on 27" Thunderbolt display?
The first time I saw that display with Mac OS X rendering on it, I thought: "Wow, that looks awesome. The glare from the glass is bothering, so there's that, but placed right in the room, it's totally fine and well worth for that size and clarity.".
Then I went to the specs and saw that the PPI of this monitor was exactly 6 points above my own (1920x1080, 21.5", 102 ppi vs. 108 ppi)? Is it possible 6 points to be such a differentiator?
Of course, it turned out it wasn't - I immediately tried windows on the same Mac machine and there it was - everything looked almost as badly as on my own PC.
So, I asked the guy that owns the machine (he is a graphic designer), why there is such a difference and he said: "Microsoft simply doesn't care enough about detail. Check the default icon sizes in the OS - OS X's icons on regular-density display (non-retina) are 4x bigger (512x512 vs. 256x256 on windows) and on retina this grows to 16x more pixels (1024x1024)."
So factor #1, IMHO, is people ditch Desktop PCs because of Microsoft's lack of flexibility and innovation - they decided "If we have a monopoly over desktop computing, why should we care what our users say? They still buy 'it'.".
Factor #2 - Microsoft still has the numbers!!! They have locked the enterprise tight, and still don't care about "personal" user experience.
So we have this giant corporation that gets enough money and has no incentive to innovate and we hope it will bring us the great singularity of software and hardware we have all been waiting for...
And the last factor I will point out is relevant mostly to developers - Mac hardware runs it all. Then having a Windows and a Mac machine, doesn't really make sense, both as expenses and simplicity of work.
Apple made the, arguably, "evil-corporate" decision to be totally in control of the hardware running its OS. So you, developers, have the option to buy:
- iMac, that sits tight on your desk + Macbook (probably Air) for your work on the go;
- Mini + Thunderbolt + Macbook (probably Air);
- Pro + Thunderbolt + Macbook (definitely Air after what you paid for the previous 2);
- Macbook Pro.
Well, as I see it, most developers are headed for the Macbook Pro with eventually adding a Thunderbolt.
For developers in need to support the Mac ecosystem, this is not even #3 reason - it's #1. I had to make this transition and I am glad I did, because Mac OS X turned out to be no less then great, and although smaller in size, my 15.4" retina display got me into the 21st century. :)
- jheriko 13y agothis is a good example of how microsoft fail. they have actually fixed this problem - but their fear of changing anything because of the enormous community backlash means that this functionality is not the default. they are doing more with Windows 8 on the tablets, but the desktop version in the desktop mode is like Windows 7, which has its legacy from Windows Vista, and XP etc... which is why the icons are tiny and don't adjust to DPI without you changing your settings afaik. My problem with Macs (i use one as my main dev platform at the moment) is that they unpolished features are extremely weak. As a technical person doing development work on a Mac its a constant headache vs. Windows - VS is ugly, but its much /much/ MUCH!! more functional than xcode (it has what... a 15 year headstart though?) even in areas where Apple traditionally excel - e.g. the tab interface in Xcode requires more, less intuitive, user actions than the equivalent feature in visual studio, and it doesn't allow side by side docking of the tabs (afaik). The other thing about Apple and displays is that they cheat a little and use a very good color profile which is vaguely related to sRGB at best. Try calibrating an Apple monitor - its basically impossible in my experience, even if you use their 'sRGB' setting. On the other hand, my well calibrated HP monitor does look like garbage by comparison... this is also a problem for development, because most people not using a Mac or iPhone do not see what you see when you work on there...