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You raise an interesting issue. But is there enough money in large displays? Let's look at use cases, and focus on the average person(assuming that the gamer m
by hershel 13y ago
You raise an interesting issue. But is there enough money in large displays?
Let's look at use cases, and focus on the average person(assuming that the gamer market is too small to justify opening a top manufacturing line for large displays).
Usecase 1: movies. Even assuming there's value in 4K resolution(which is not certain) you still need to align and improve so many industries to make it work. Really hard.
Usecase 2: games. Most games plain folk play are casual games, and maybe playing angry birds at high resolution don't justify spending that much money . And even if there are ideas for such games, it's still chicken and egg problem.
Maybe the right strategy is to sell 10" retina displays, used at a short distance, to let people experience quality cheaply, build the relevant industries, and than offer large retina displays .
- hrkristian 13y agoI believe you missed the target here. The argument against 4k gaming is more about the fact GPUs have to draw this increased amount of pixels, this is why the current generation consoles only draw at 720p. Gaming also hasn't peaked in any way at the current level of resolution, as only the very top end of cards handle AA, AF, etc. in games, GTA 5 shows the need for every ounce of processing power by the fact that it looks horrible on both consoles. As far as movies are concerned the jump to 4k has already begun, but I do believe you're right and there needs to be an alignment between the industries. The BluRay still competing with DVDs shows that, hopefully the new console generation will outside enough for a serious shift in physical media.