4 ms·
Be interesting to see how they tackle the player-with-controller vs player-with-mouse/keyboard issue... clear advantage in FPS games with a mouse. I'd buy a co
by sturadnidge 13y ago
Be interesting to see how they tackle the player-with-controller vs player-with-mouse/keyboard issue... clear advantage in FPS games with a mouse.
I'd buy a console tomorrow if they allowed mouse/keyboard - sick of all the cheaters in PC gaming, and having games get _better_ as the hardware ages would be a welcome change from having to constantly upgrade my video card to play new releases at a decent frame rate!
- reledi 13y agoI've never played a match that was console vs PC, but I've heard people say that Halo 2 for PC (which can be played with the Xbox 360 controller or mouse & keyboard) is easier with the controller. Keep in mind that this is a game that likely has mostly console gamers playing.
- Pxtl 13y agoHalo features aim-assist, and aim-assist is usually disabled in mouse mode. Also, you can assume the controller-based gamers are coming from console experience (and therefore have already played H2 and know the maps and weapons), whereas the mousers are coming from other PC-based FPS games.
- reledi 13y agoGood points, makes sense now.
- redblacktree 13y agoYou could buy a console and a XIM3[1]. You could dominate any FPS, I think. [1] http://xim3.com/ http://xim3.com/
- xanderstrike 13y agoI blew the money to get one of their EDGE devices. It's not what it seems. The way FPSs interpret mouse movement is by mapping units of mouse movement onto units of rotational movement. If you move the mouse x units to the left, your view will rotate f(x) units (an absolute relation). When mapping joystick movement, the location of the joystick determines the speed at which your view rotates. If the joystick is x units off center, you will move at f(x) units per second until the joystick moves again (a relative relation). For this reason, it's pretty simple to convert relative joystick movement into mouse movement, since you simply need to map the joystick position onto an absolute mouse velocity. However, it's extremely difficult to turn the absolute mouse movement into a relative joystick position. From what I can tell, it takes the velocity of the mouse movement and returns it as a joystick position, so if you're moving the mouse at x units per second, it will return a joystick position of g(x), which the game will then turn into f(g(x)) units of rotation per second. What you end up with is jerky and unresponsive. Mouse movement just can't be translated into joystick position in a transparent way. I used the thing for a couple days, and ultimately gave up on it. Even as a hard core Mouse/Keyboard gamer, I preferred the controller over the XIM.
- redblacktree 13y agoWell damn. Thanks for the review. I guess I expected it to Just Work. Glad I never wasted the money on it.
- petitmiam 13y agoValve have at least been thinking about that problem for awhile. Back in 2011 they were planning for CS:GO to have cross-platform play between Xbox, PS3 and PC. However, the idea got ditched in 2012.