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I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not
by breckinloggins 13y ago
I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game.
Consider:
- You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need to do some research to figure out that you CAN do it as well as HOW to do it. Again, the steps aren't particularly complicated (especially for the XBox wired controller), but remember who we're targeting, here. If you don't know much about this stuff, you might be worried you'll break something or won't be able to hook your controller back to your console.
- If this doesn't occur to you or you'd rather not use your console controllers, you might be tempted to buy one of those gaming controllers you see at Radio Shack, Best Buy, or somewhere online. Chances are high that the controller you bought will be quite shitty in comparison to your console controllers. You'll notice everything from drifting inputs to cheap buttons to just plain uncomfortable hand feel. You'll convince yourself that you just picked wrongly, so you do some more research. You eventually come upon something pretty good, but it's expensive and it's STILL not your XBox 360 controller.
- If you get past all this (whether that's finding a good 3rd party controller or reusing your console controller), you're still not QUITE sure how each new PC game will react with a controller. Sure, maybe the mappings make sense, but you worry that you'll come upon something that requires an action the developers forgot to map to a controller button. Or maybe it'll just feel wrong because the controls for your particular game were clearly designed to work best for the physical characteristics of a mouse and keyboard. You know with enough tweaking this won't be a problem, but it still bothers you that you have to tweak anything in the first place.
Nothing I've outlined above is a problem for advanced gamers, but if something like a Steam Machine is ever going to take over the living room, it has to be a natural plug n' play experience with respect to input devices. And I mean natural for your mom or uncle, not for you.
Luckily it sounds like Valve will be addressing this head-on; I am more excited about what they have to say about this than about what the specs of any particular Steam Machine might be or what the beta might look like.
- simias 13y agoThat might have been true in the past (I remember having some trouble with a SideWinder controller on a dedicated control port in the 90's) but these days the 360 wired USB controllers are as plug'n'play as it gets (on windows at least). It Just Works. PS3 controllers are a pity though, you need those shady ad-ridden closed source third party drivers.
- breckinloggins 13y agoVery true, but remember that the issue I'm addressing is more about branding and marketing than about the tech. For example: "Wait, you mean I have to buy an XBox 360 controller to use my Steam Machine?" Well, no, but it's better that way. "What do you mean, isn't there a Steam Controller." Not exactly, you see any Steam Machine is compatible with any number of controllers. "So why can't I buy this other controller I saw at Best Buy?" You can, but I can't guarantee you it'll work very well. I only use my 360 wired controller with it. "Oh, ok. Well maybe I'll just get an XBox, then." That's the kind of thing the Steam Alliance (or whatever they'll call it) will have to overcome.
- johnnyo 13y agoMore likely, you'll buy a SteamController as the preferred input on your SteamBox. In fact, they are basically teasing as much at the bottom of the page. Friday's announcement looks to be controller related.
- simias 13y agoOh, that makes sense. But I simply assumed that the SteamBoxes (the official ones made by Valve that is) will come bundled with a controller. We just have to hope it'll be a good one (unlike the Ouya...).
- webjprgm 13y agoWhy is the Ouya's bad? It doesn't look as comfortable as an Xbox controller, but I haven't held one. I like the idea of a touch pad for configurable interface elements. That's what I first thought of when the Valve modularity patent was mentioned. Has anyone played a game on Ouya that made good use of that touchpad? Or am I mistaking and it's not both a touch screen and touch pad, just more of a trackpad-like input device?