3 ms·
At what point will the actors use HMDs so they too can see the virtual world they're supposedly interacting with? ...and will lag & resolution affect that behav
by ctdonath 13y ago
At what point will the actors use HMDs so they too can see the virtual world they're supposedly interacting with? ...and will lag & resolution affect that behavior in a way causing an "uncanny valley", with actors responding to situations discernible milliseconds later than the audience expects them to?
- sp332 13y agoI think a head-mounted display would get in the way of recording their facial expressions for the characters.
- deleted 13y ago[deleted]
- thenomad 13y agoCan't speak for Lucasarts, but in the case of my company's mocap pipeline, in about three weeks' time once I get around to commissioning the integration code :)
- Joeri 13y agoIn neal stephenson's 'the diamond age', much of the acting was done by software, leaving the human actors to 'fill in the blanks' and add a human touch. You could avoid the uncanny valley caused by lag by instantaneously starting the response from software and interpolating into what is being acted.