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From a purely photorealistic perspective, that looks absolutely awful. It's literally a cartoon world. That was their stylistic choice, of course, and there's
by sillysaurus2 13y ago
From a purely photorealistic perspective, that looks absolutely awful. It's literally a cartoon world.
That was their stylistic choice, of course, and there's nothing wrong with that. But it's off the mark to hold that up as an example of excellence in photorealism. It certainly wasn't trying to look real.
- jerf 13y agoI wasn't trying to hold it up as an example of photorealism. One of the things we've learned since then, by virtue of our ready access to high-quality realtime graphics, is that photorealism was overrated at the time. Indeed, it is a choice... and that is part of my point. We've not only got very photorealistic graphics, we've got the experience to know we can do better. Odds are Myst, if made today, would not be seeking photorealism itself! I'm sure it would adopt a style too. But in terms of quality, yes I still say this looks better. Where Myst has a muddy, hypercompressed image that can barely fit the one visual theme in it due to resource constraints, Bioshock here has the visual bandwidth to show multiple focal points of interest, without it having to feel "crowded" because it's so much bigger, and yes, all in realtime.