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I certainly did confuse the RSX (ps3 GPU) with libGCM (the ps3 GPU library). I haven't forgotten that OpenGL ES isn't OpenGL - it's OpenGL minus all of the garb
by visualphoenix 13y ago
I certainly did confuse the RSX (ps3 GPU) with libGCM (the ps3 GPU library). I haven't forgotten that OpenGL ES isn't OpenGL - it's OpenGL minus all of the garbage.
It's also true that Xbox 360 did not use DirectX. But they DID have an abstraction in the form of the XDK (Xbox 360 SDK).
Comparing OpenGL and DirectX is not retarded - they are both competing graphics libraries that are slowly converging on the same feature set.