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Isn't RSX (Reality Simulator) was just a name for nvidia graphic chipset in PS3? Oh wait, it is. PS3 used libGCM and PSGL, which is pretty much OpenGL ES 1.1 +
by andoriyu 13y ago
Isn't RSX (Reality Simulator) was just a name for nvidia graphic chipset in PS3? Oh wait, it is.
PS3 used libGCM and PSGL, which is pretty much OpenGL ES 1.1 + Nvidia Cg. Don't forget the fact that OpenGL ES isn't OpenGL.
XBox never used DirectX neither, because why would you need such abstraction if all of your target market has the exact same hardware inside? (I'm omitting fact that guy above compared Direct X and OpenGL which is retarded). It used something similar, but not the same.
So RTFM or STFU.
- visualphoenix 13y agoI certainly did confuse the RSX (ps3 GPU) with libGCM (the ps3 GPU library). I haven't forgotten that OpenGL ES isn't OpenGL - it's OpenGL minus all of the garbage. It's also true that Xbox 360 did not use DirectX. But they DID have an abstraction in the form of the XDK (Xbox 360 SDK). Comparing OpenGL and DirectX is not retarded - they are both competing graphics libraries that are slowly converging on the same feature set.