3 ms·
Not so simple nowadays. Games are not fire and forget anymore. Now it's all about downloadable content and In-Game-Currency (which is basically a way to allow
by gcb0 13y ago
Not so simple nowadays.
Games are not fire and forget anymore. Now it's all about downloadable content and In-Game-Currency (which is basically a way to allow gambling legally)
Just being profitable initially doesn't mean jack. I think everyone learned that from the emails from Jobs and the Printing industry (and what i'd give to read the ones with the music industry...)
- nullymcnull 13y agoPfft. Most big ticket games continue to be the familiar standalone titles without any in-game purchasing models. Sure, DLCs and 'season passes' and the like are more common. But the vast majority of money that a big AAA title is going to make continues to be made in the first few weeks of its release. Being profitable initially still means a great deal indeed. It's still what franchises are made, or broken upon. You have to really be drinking the kool-aid to believe that the fundamental economics of gaming have been upended by a few obnoxious trends du jour.
- Mikeb85 13y agoNot true. Most big AAA games and the higher quality Indie Games you just buy once, and you get the whole version. Examples are Minecraft, Braid, Fez, for indies, and pretty much all AAA titles are buy-once... Even many of the higher quality Android titles are a one-time purchase.
- gcb0 13y agoI'm pretty sure those titles do not have much leverage on the deal discussed there.