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Ultimately, what other choice does Valve have? Every single other company is coming out with its own "App Store" - few are exclusive at this point, but the tide
by gavanwoolery 13y ago
Ultimately, what other choice does Valve have? Every single other company is coming out with its own "App Store" - few are exclusive at this point, but the tide might turn that way (already I believe Microsoft and Apple have taken steps that have made it more difficult for Steam).
That said, OpenGL is an increasingly relevant player due to WebGL, mobile devices, Apple's growing market share, etc. It is also possible to simultaneously target OpenGL and DirectX with things like ANGLE. If your game is written in OpenGL, it is relatively easy to port to different operating systems, assuming you don't rely heavily on platform-specific libraries (and if you already support Mac, it is typically even easier to port to other *nix-based platforms). If the XBox One is OGL capable (via its Windows layer), porting could get even easier.
To top it off, I'm pretty sure it will get support from at least of the few big engines: ID Tech, Unreal, Unity, and CryEngine all seem to be potential candidates. 90+ percent of games use one of these engines.
- Mikeb85 13y agoTargeting DirectX is a waste of time because Windows can run OpenGL, and players can use the latest OpenGL features on every version of Windows (ie. not have to update to Windows 8.1 just to use a newer version of DirectX)...