5 ms·
Rasterisation patterns of the Haswell GPU
- trafficlight 13y agoThat's cool, I think. Do you have any links to examples from other CPUs/GPUs?
- willvarfar 13y ago(Poster, not author) (There are Kepler and Southern Islands patterns on the same page for comparison) I am trying to internalise this for CUDA and OpenCL kind of mechanical sympathy optimisation.
- kevin_rubyhouse 13y agoI don't understand the significance of this... Can somebody explain it to me like I'm 5 or provide a source for me to understand this more?
- ygra 13y agoNo expert here (heck, I've done maybe 5 minutes of OpenGL so far). It reads like they use a special pixel shader to color each pixel of a texture in a more of less unique color based on when the pixel (or maybe block) was scheduled to be shaded (I'm guessing here based on the atomic counter bit). This yields a texture that shows the order in which pixel shaders are run on a texture. This seems to be different for different GPUs and architectures (unsurprisingly) and also seems to give insights into how certain things are implemented. But that's all just a bit of guessing. Someone else might be able to give an actual explanation.
- nobodysfool 13y agoYea well reading it closely, the red's value is what you see with the highest frequency of change. You can see that red increases then increments green, then starts over again at zero, so by looking closely at red, you can see where the computations stop and start over again, thus giving you the reds pattern. As to what it means, who knows.
- lbenes 13y agoAre these atomic counters related to the atomic object feature that was promised with OGL 3.0 and then dropped? Is there a template model now in OGL or is it using a different method to create immutable objects across multiple threads? Please excuse my ignorance as I haven’t looked at OpenGL since 3.0 was released in 2006. Now SteamOS has piqued my interest in OGL again. Edit: grammar. Thanks jonah! After some googling, it looks like atomic counters are not the same as the promised atomic objects, but seems OGL 4.0+ has nearly closed the feature gap with DX11.
- jonah 13y agohttps://www.vocabulary.com/articles/chooseyourwords/peak-peek-pique/ https://www.vocabulary.com/articles/chooseyourwords/peak-pee... http://www.thefreedictionary.com/pique http://www.thefreedictionary.com/pique (Nothing against you in particular, just a very common misuse.)
- Amadou 13y agoFrom your second link: 2. To provoke; arouse: The portrait piqued her curiosity.
- jonah 13y agoOh, jeez. Not my intention at all. (Apologies if it was taken that way.) So, are we not to help people (in general) come across better by using the proper words?
- Amadou 13y agoIt seems I misread the original post and thought you were 'correcting' an already correct usage. On reading it again, it seems that I was wrong and I apologize. Given that HN does not show any historical revisions, it can be hard to tell the order (or even existence) of edits. FWIW, if you had quoted the line you were commenting on it would have been unambiguously clear to me that the OP had taken your advice and corrected whatever he original wrote.
- oofabz 13y agoIt is also interesting to see video of these rasterization patterns. The pattern is not exactly the same from frame to frame. Nvidia: http://www.youtube.com/watch?v=WFx6StqpRdY http://www.youtube.com/watch?v=WFx6StqpRdY AMD: http://www.youtube.com/watch?v=WnUS8kzA3dI http://www.youtube.com/watch?v=WnUS8kzA3dI