3 ms·
If you're using an off-the-shelf engine (Unreal engine, say), it's probably somewhat easier, as some of the work would be one-off, at least in theory. But I don
by wonderzombie 13y ago
If you're using an off-the-shelf engine (Unreal engine, say), it's probably somewhat easier, as some of the work would be one-off, at least in theory. But I don't honestly know how that breaks down.
- speeder 13y agoMost off-the-shelf engine support Linux. This include all Quake engine variations (including Source, and GoldSource) and Unreal variations.
- touristtam 13y agoand probably the branched version from activision used in their `call of duty` franchies.... -_-''
- GauntletWizard 13y agoDon't forget Unity, and C#/XNA support via Mono/Monogame.