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The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effect
by jaredmcateer 13y ago
The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effectively working around the porting issue.
- estel 13y agoThe streaming works if you have a beefy Windows machine in your house already, it's not a solution for people wanting a dedicated "Steam" console.
- jaredmcateer 13y agoGranted it's a stop gap measure until they have more developers developing directly on OpenGL rather than Dx. But most people that are excited about this do have a fairly good gaming machine in their house already.
- corresation 13y agoIt is a brilliant tactic to migrate the considerable Steam base to the Steambox. It is transitional, of course, but brilliant for it.
- baldfat 13y agoOkay I have 1 beefy PC. I want a second machine upstairs. Old Way) I have to spend all the money for equally good hardware. I also need a copy of Windows. New Way) Just get something that can render YouTube videos well. I now have a second Gaming PC. No copy of Windows!
- Karunamon 13y agoThis opens up all the platforms depending on how they play the streaming thing. If they make this work well and release client apps on the mobile side, suddenly Steam has a domination of the whole home on a level that Microsoft has been playing at for years.
- epsylon 13y agoIf you don't have a beefy machine, then you're probably not using Steam much anyway, which means you're not in their target demographic. (And if you were playing old games or small indies, you won't need a beefy machine to stream them).
- estel 13y agoIt doesn't seem crazy that their target demographic might be people who'd otherwise buy a PS4 or Xbox; and they don't necessarily have a beefy gaming machine.
- MrMember 13y agoIt seems to work like the nVidia Shield's streaming. Another computer on your home network handles the heavy lifting and streams the video output to your SteamOS box.
- rocky1138 13y agoI've never had good luck with streaming a game, even on a local, wired connection. There's just way too much input lag.
- asdasf 13y agoThat doesn't make any sense. If you can handle ~20ms of latency from your TV itself, how is <1ms of latency from a local ethernet connection a problem?
- cwoods 13y agoI really doubt an ethernet connection can push a full HD video frame in 1ms. The <1ms is for ping, which uses a really small network packet. Pushing 1080p HD video is a totally different matter.
- asdasf 13y agoping uses whatever size packet you tell it to: $ ping -s 1450 192.168.11.10 PING 192.168.11.10 (192.168.11.10): 1450 data bytes 1458 bytes from 192.168.11.10: icmp_seq=0 ttl=255 time=0.646 ms 1458 bytes from 192.168.11.10: icmp_seq=1 ttl=255 time=0.478 ms 1458 bytes from 192.168.11.10: icmp_seq=2 ttl=255 time=0.469 ms
- errnoh 13y ago1080p video is nowhere near 1458 bytes. For raw 720p RGBA you'd send: 1280 * 720 * 32 = 29,491,200 bits but obviously you're not going to do that. Suddenly you're not only sending data but also encoding / decoding it.
- DigitalJack 13y agoI don't know if they are going to attempt something like onlive, but this streaming is on your local lan from your Windows or Mac box.
- jaredmcateer 13y agoSure that's what I meant, I edited my comment to be more clear.
- daraul 13y agoThey are almost definitely going to use some sort of streaming similar to OnLive. If OnLive can beam playable game streams across the internet and all its attendant issues, then they definitely can manage to stream it across your in-home wireless/wired network.