3 ms·
You're welcome! Scratchapixel was new to me, so thanks for that link. PBRT (which you already have) is definitely a favorite. You also cited Graphics Gems IV
by a_e_k 13y ago
You're welcome!
Scratchapixel was new to me, so thanks for that link. PBRT (which you already have) is definitely a favorite. You also cited Graphics Gems IV but I enjoy dipping into all of them. Other suggestions:
* http://tog.acm.org/resources/RTNews/html/ http://tog.acm.org/resources/RTNews/html/ (Somewhat dead, but the archives are great)
* http://ompf2.com/ http://ompf2.com/ (Active, lots of ray tracing specific discussion)
* http://www.realtimerendering.com/ http://www.realtimerendering.com/ (I'm fond of the book as well)
* http://kesen.realtimerendering.com/ http://kesen.realtimerendering.com/ (Especially the sections for "Symposium on Interactive Ray Tracing" and it's successor, "High Performance Graphics")
If I had to pick one, though, it'd be PBRT since it's a unified work that starts from the ground up.