3 ms·
I am building an HTML5 game (canvas/2D) that is distributed both online and on mobile. It is asset heavy with total assets weighing in around 600 MB, with an in
by johnyzee 13y ago
I am building an HTML5 game (canvas/2D) that is distributed both online and on mobile. It is asset heavy with total assets weighing in around 600 MB, with an initial download around 7 MB and progressive loading as the player advances. Sprites are relatively large and a fair bit of animation and effects can be going on at one time, although I try to keep scenes static to cut down on rendering. I am happy with performance, both on mobile and desktop browsers. You are welcome to check it out for reference: http://www.webworks.dk/enginetest http://www.webworks.dk/enginetest