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I think the reasoning behind using an RTS is likely that the company wants people to write inherently online games on their platform as part of whatever monetiz
by AimHere 13y ago
I think the reasoning behind using an RTS is likely that the company wants people to write inherently online games on their platform as part of whatever monetization strategy they have - and the other big alternatives are the MMO and MOBA genres, which would need a lot of content to be made. Having a couple of bright programmers on call - the designer is both a Starcraft celebrity and a mathematics nerd, so he likely can chip in too- would no doubt be cheaper than hiring enough artists/character designers or voice/motion capture actors to make a respectable game in some known hardcore online game genre...