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Since when do 12 year olds compare themselves against highly polished products put out by companies with hundreds of employees? When I was 12 I wasn't trying t
by grannyg00se 13y ago
Since when do 12 year olds compare themselves against highly polished products put out by companies with hundreds of employees?
When I was 12 I wasn't trying to build Seven Cities Of Gold, I was happy just to have a little blinking sprite move across the screen.
Nowadays you can fire up a browser and scratchpad and have a hello world alert box pop up in five seconds. And there are arduinos, and raspberry pi's, and crazy cool robotics kits. There's still plenty out there to motivate kids who are interested in tinkering.
- stephengillie 13y agoWhen I was 9, my parents got a 286 that had a Qbasic interpreter among other things, and it came with a game where a gorilla throws a barrel at buildings. When I read the code, I was startled to learn how easy it was to understand - multiply this by that, draw these here if this happens, etc. Then I tried to write my own programs and kept getting errors. And nobody anywhere -- not my parents, nor schoolmates or teachers, faculty, clergy, or TV characters had any kind of problem like that. The lack of support was ultimately what discouraged me, I suppose.
- nikatwork 13y agoAnd today's 9 year old can now hop in the internet and learn everything there is to know about programming. Ditto for making electronic music, robotics... I am so jealous of the opportunities kids have now. Back in the Olde Dayes, if you weren't geographically close to a mentor, you were pooched. I had to chip away at all my knowledge bit by bit. My only consolation is that I learned the Hard Way, so I feel I have a more fundamental understanding and appreciation of the subject matter. Going on the internet to fill out those old topics though... all the little pieces suddenly combine, the blockages removed... it all suddenly becomes clear, it's like having an extra sense or gaining 100 IQ points.
- kranzky 13y agoThe main difference between then and now is that back then you stumbled upon it, and now you need to make a concerted effort to find out where to start.
- stephengillie 13y agoIt's like how car engines used to be completely exposed under the hood, now it's all hidden under plastic panels.
- grannyg00se 13y agoYeah I guess our popular end user products are much more polished now and don't force you to get your hands dirty. I remember you couldn't even start a game without typing some cryptic code into the computer. So that extra push isn't there anymore and you can easily use all of this technology without ever learning anything. On the other hand, I think we now have much more information available and easily accessible for those who do choose to get involved.
- kranzky 13y agoCompletely agree, and I think the problem I'm trying to solve is making sure every kid has the chance to find out whether they want to know more by showing them at a young age that it's actually an option that's open to them.
- dsuth 13y agoAgreed. I got access to a C64 when I was in primary school, and was absolutely wrapped in creating my own text-based adventure games, and extremely simple sprite-engine games. I also played Archon and Ghost & Goblins, but I wasn't put out that I couldn't create them.