4 ms·
I'm not so sure that designing the UX around the assumption that the first time user will try things enough such that they figure out what ambiguous buttons do
by jamornh 13y ago
I'm not so sure that designing the UX around the assumption that the first time user will try things enough such that they figure out what ambiguous buttons do is a great idea.
If you are trading ease of use / lower learning curve for reduced 'visual clutter' (which is pretty subjective, personally I liked the card with the + symbol) I am not sure you made the right trade-off.
- raphael_o 13y agoIt's not only about reduced visual clutter. It's about speed. You tend to use certain mobile apps dozens of times a day. A light, fast experience is crucial in this context
- hundchenkatze 13y agoHow does removing a helpful reminder allow me to work faster. IMO having this "visual clarity" on something that won't be used much other than the initial setup reduces speed. I'm not going to be adding new cards everyday. So only having the '+' causes me to pause and think, "What will this plus do again?"