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1/1 Scale F-16 Cockpit
- mbenjaminsmith 13y agoWhen I was a kid my brother (much older, getting his ME undergrad) built me a 1/5 or 1/6 scale biplane out of plywood and other lumber. It had working control surfaces and the wooden propeller (which he had "carved" by hand on a table saw) rotated freely. Needless to say I was in aviator heaven for a summer.
- OGC 13y agoThe Oculus Rift will make these kind of projects obsolete.
- emillon 13y agoWhat buttons will you push?
- arethuza 13y agoExcept that this project seems to be mainly about providing realistic controls (switches etc.) which the Oculus Rift can't do much about.
- yareally 13y agoShort of inventing the holodeck out of Star Trek, I can't possible seeing that being entirely true as it's not quite the same as being physically immersed with more than one's eyes. Oculus Rift would be useful in those situations when you want to switch between say a WW1 flight sim[1] and a modern day one. It would be a little jarring to be flying a Fokker Dr1 in from the confines of an F-16 cockpit (well unless you want to pretend you went back in time and suddenly your mach 2 jet fighter must obey the limitations of 1917 aviation). The cockpit + Oculus Rift would at least dampen the sense somewhat of being seated in a modern day cockpit without having to build two (though building a modular one that you can swap the cockpit part in and out might be an idea). Maybe add a programmable fan blowing in front of you that adjusts its RPMs based on velocity to simulate wind effects :) [1] http://store.steampowered.com/app/244050/?snr=1_5_9__205 http://store.steampowered.com/app/244050/?snr=1_5_9__205
- simias 13y agoAu contraire, this is the perfect complement to the oculus rift for physical feedback.
- VLM 13y agoOne's made of wood, the other is made of vapor... I suspect the long term effect will be much like simulators have displaced some recreational real world flying and training, but not as much as you'd think.
- cobrausn 13y agoI've worn an OR, and without physical feedback even games where you are strapped into a cockpit or driver's seat are lacking. Seems like this kind of thing will be made more popular by the OR.
- willvarfar 13y agoImagine: 1. build a box to put this in 2. paint that box a very distinct shade of something e.g. yellow 3. get a very even lighting 4. wear an Oculus Rift 5. have software do chroma-keying of the outside of the cockpit 6. dream about mounting it on some kind of hydrologic piston contraption..
- ronilan 13y agoOr try this: http://www.airforce.com/contact-us/recruiter-locator/ http://www.airforce.com/contact-us/recruiter-locator/ (or equivalent in your local country)
- yareally 13y agoUnfortunately, there are height restrictions on pilots in the air force (at least fighter jets, not sure about every plane) and some of us are too tall.
- MacsHeadroom 13y agoHydrolic flight simulator platforms start at about $1600 and go to about $14k (for something which can spin and roll 360°), and probably a lot less if you make them yourself.
- TrevorJ 13y agoI looked into pneumatic actuators for this a while ago, the parts are pretty reasonable, the real cost would be the time it takes to build and integrate your own motion platform.
- VLM 13y agoIf you're building a box and painting it anyway, its cheaper to paint it white and rig up some projectors. One of those "in my infinite spare time" ideas. Along with skipping the cockpit and interfacing with google streetview. Psuedo-realtime image stitching is a PITA.
- 13y ago
- bayesianhorse 13y agoMy idea: 1. Use Oculus Rift 2. Surround cockpit with a green curtain 3. put webcam in Oculus Rift (if it doesn't already have one) 4. Project camera view with green-screen over virtual scenery That way you might use your hand-eye coordination (minus stereo) with the cockpit and the rest is still "oculus rifted".
- bayesianhorse 13y agoSorry, someone else already had that idea and posted it. Apologies...
- nekopa 13y agoI wonderif it would be possible to somehow get all of the indicators working too? Perhaps something like a RasberryPi that grabs info from the game and feeds it to the altimeter, pitch/yaw indicator and so on. Shame games don't come with APIs like that.
- yesimahuman 13y agoX-Plane has a plugin interface that would make this very possible. I've used plugins that show various instruments in different camera angles, so that data is there and can be grabbed. And there is a lot of 3rd-party hardware that simulates and controls various components of the aircraft (like external GPS modules for training). Probably wouldn't be hard to get the data out of the process.
- VLM 13y agoYou've pretty much described the X-Plane SDK, although it can do a lot more than that. X-Plane is pretty much the ultimate flightsim. The main challenge is old instruments are "cheap" from ebay but they're not really designed to be precision driven (or even non-precision driven) by a servo or a voltage. Usually something can be hacked up with enough duct tape and patience...
- zokier 13y agoDCS series has some support for pit-building, and afaik relatively complete Lua-API. Afaik you should be able to get most of the instruments working. http://forums.eagle.ru/forumdisplay.php?f=101 http://forums.eagle.ru/forumdisplay.php?f=101 here are some examples what the community have built so far.
- josefresco 13y agoWhere does the screen go? Does he throw a large LCD in front of the entire thing or mount several smaller screens in the gaps?
- JohnBooty 13y agoIs it weird that I just caught myself daydreaming about mapping every one of those keys to a vim, emacs, or Sublime command? Imagine your first day at a new job, and the programmer next to you straps herself into a replica of an F-16 cockpit to get her work done.
- sdoering 13y agoSlightly nerdy and not my style because of the militarism, but way cool idea ;-)
- JohnBooty 13y agoI like how on Hacker News, building an F-16 cockpit replica to control a text editor is merely "slightly" nerdy!
- vadman 13y agoSide note: what's with the over-the-top political correctness epidemic on HN? Every time somebody talks about a random programmer it's "her" or "herself". I am all for gender equality and more women in tech, but this sort of stuff just seems strange.
- cobrausn 13y agoEr, not sure about 'over-the-top', but I noticed the same thing regarding third edition Dungeons and Dragons. When they were trying to broaden the appeal to more than just, well, the traditional AD&D player, all the pronouns in the new books became female when talking about the player or player character.
- deleted 13y ago[deleted]
- mrbrowning 13y agoWhat's stranger about it than using the male pronoun?
- coldcode 13y agoEarly in my career I worked in the Sim lab at General Dynamics (before Lockheed bought the fighter business). Looks pretty similar to what I remember we had. This was early 80's. The working ones had screens around them to display imagery. We had a bunch for testing the computers. Never got to fly one though sadly.