4 ms·
> The auction house mechanic might work on a MMO style game, but Diablo 3 isn't a MMO What's the meaningful difference? I mean, what specifically makes auction
by listic 13y ago
> The auction house mechanic might work on a MMO style game, but Diablo 3 isn't a MMO
What's the meaningful difference? I mean, what specifically makes auction house work in an MMO, but not a game like Diablo?
I thought auction house as a feature either works, if done right, or it doesn't. I thought auction house as an idea is great, and now this... I haven't played Diablo 3 yet; I played a little World of Warcraft back in the day and I liked the way I can sell unneeded gear and buy exactly what's right for me instead (buth some pretty cool items are Soulbound and cannot be sold!). I thought an auction house in a game like original online Magic the Gathering is pretty fabulous: auctions there are full of player-run trade bots which are tolerated by administration, and all this in a game that didn't start out with game currency to begin with (they appropriated tournament tickets as a de facto game currency). I can't play the game itself, unfortunately: interface is just too clunky for me.
- cheald 13y agoD3 is all about the (tradeable) loot. The AH works in WoW because everything sellable was also consumable, and the most desirable items couldn't be sold. To get the best stuff in WoW, you play the game. To get the best stuff in D3, you pull out your wallet. Imagine how WoW would have been if good items only dropped from dungeon bosses once per 1200 runs, but were sellable on the AH. Once you've been through the dungeon once to experience it, why would you ever go back, rather than just purchasing some gold?