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The AH wasn't really the problem for D3. The problem was the basic stat balance issues created huge lottery items. At launch for a Monk basically there were a
by Steko 13y ago
The AH wasn't really the problem for D3. The problem was the basic stat balance issues created huge lottery items.
At launch for a Monk basically there were a handful of god stats (attack speed, life on hit, dex, all resist, your specific resist, magic find), a handful of ok stats and a large number of garbage stats. Now even a good stat can be worthless because of the large value ranges.
Back of the envelop numbers: say god stats are a 10, ok stats are 4 and dump stats are 2's. Now the MEDIAN item is (roughly) 1% of one with an avg amount of ideal stats (ideal stats with all high end values might be 30 times better).
- mehwoot 13y agoAnd this is different to D2? D2 was even worse, with the amount of time you needed to spend to get that perfect item.
- Steko 13y agoTo me the itemization was far and away better in D2. A decade of MMO popularity may have changed player expectations as well. And yes, circling back to the linked article, the AH exposes the poor itemization in a way that D2 didn't have so even if D3 itemization is the same as D2 it needed to be better.