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I'd argue the difference is how the complex ecosystems handled parasites. On the one hand, Blizzard enabled balance-breaking monetization, and TF2 enabled cost
by josh2600 13y ago
I'd argue the difference is how the complex ecosystems handled parasites.
On the one hand, Blizzard enabled balance-breaking monetization, and TF2 enabled costume-breaking monetization. Blizzard could've made just as much (or a lot more really) money just by enabling cosmetic rewards instead of gameplay rewards.
I feel like I quote this once a week [0] but Cory Doctorow makes a ton of great points on this and related subjects in the linked essay.
[0]http://craphound.com/complexecosystems.txt http://craphound.com/complexecosystems.txt
- minimaxir 13y agoIt's worth nothing that Blizzard did exactly that in World of Warcraft.