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> i challenge you to prove me wrong and just make a simple game this weekend Erm, if you take "content creation" to mean full, playable games then you're righ
by r0s 13y ago
> i challenge you to prove me wrong and just make a simple game this weekend
Erm, if you take "content creation" to mean full, playable games then you're right. But...
I'm pretty sure Valve is referring to content at every level, from hats to in-game items to custom levels to mods.
- grogenaut 13y agoYep, cause making single thousand K poly models and full mods are the same thing. Just like bespoke that one bespoke metalworker made the entire 2013 line of camrys or that 8 year old t-baller who started for the yankees the next year.
- randac 13y agoWell, that didn't make much sense. His point stands, however, and you only have to look at the quality of many of the Steam Workshop addons produced by hobbyists. Yes, this includes plenty of high poly models and much more, easily comparable to anything produced professionally.
- grogenaut 13y agoI'm not denigrating the steam folk's quality. My point was that AAA game companies have lots of professionals making models like this. This likely pays much better than an entry modeling job at a game studio. You can also find really good models out on turbosquid and other places. Seems like vale marketplace is a better deal for artists if you get popular. But what I was saying is that these guys are making single models of very high quality, not filling out an entire GTA V5. And especially not coding, acting, mocapping, producing, marketing etc a game. They're not even building somthing like bastion with a small team. They are many orders of magnitude between doing one model that sells well and building a full game. Especially one that does well.