3 ms·
One thing a lot of the posters here complaining about "that's not how PRNGs work!" are missing is that for many traditional NES games, that is how PRNGs work: t
by bcoates 13y ago
One thing a lot of the posters here complaining about "that's not how PRNGs work!" are missing is that for many traditional NES games, that is how PRNGs work: the game is entirely deterministic and based exclusively on user input, to the extent that exact timings of button presses can be used on real hardware to manipulate luck and get the result you want.
The sub-sub-genre of luck manipulating tool assisted speedruns are all about this, for example: http://tasvideos.org/1596M.html http://tasvideos.org/1596M.html