7 ms·
Agreed. This seems to me to be all very simple: Nintendo is using a straightforward pseudorandom number generator. At time t, it has an internal seed. If the
by SeanLuke 13y ago
Agreed. This seems to me to be all very simple: Nintendo is using a straightforward pseudorandom number generator. At time t, it has an internal seed. If the guy saves the emulator state then, of course that seed is saved along with everything else. When he restores it, it's still that seed -- why would he expect anything else?
Nintendo did this because it's the correct behavior if you want the die to be statistically random in normal play, that is, not hacked up for cheating in a non-Nintendo game emulator. So what this guy is really complaining about is that he cannot influence or bias the roll of the die by hitting the die when it's displaying a certain number on-screen. He somehow thinks this is "determinism".