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Valve and Ubuntu might have popularized Linux gaming, but they also screwed us over. Every desktop CPU sold in the last decade, at least the ones capable of ru
by vasquez 13y ago
Valve and Ubuntu might have popularized Linux gaming, but they also screwed us over.
Every desktop CPU sold in the last decade, at least the ones capable of running games, supports x86-64. The only reason 32 bit installs exist in the wild is because Ubuntu (still) makes it their default download.
Enter Steam for Linux. Targeting 32-bit Ubuntu, it makes this the de facto platform for Linux games. My desktop OS is now cluttered with multiarch libraries, and the top-end games I want to play won't take advantage of either the better instruction set or all my ram.
Linux gaming could have been a fresh new start, a break from the 32-bit instruction set, but instead we're now stuck installing, maintaining and supporting 32-bit libs forever..
- GeneralMayhem 13y agoLots of AAA games still ship with only 32-bit executables. If the message is supposed to be "come to Linux, it's easy, we promise," then there's a good argument for making things as similar as possible for devs/publishers who don't want to gamble on a virgin market. I agree with you, though, it's disappointing that even in abandoning Windows we're stuck with MS-style backwards compatibility.
- ibisum 13y agoI would love to know what game is worse because its 32-bit instead of 64-bit. And what great 64-bit games are there?