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So what do you suggest I should change? Thanks in advance.
by TimPietrusky 13y ago
So what do you suggest I should change?
Thanks in advance.
- pyalot2 13y agoWell in CSS you can't do anything about it, that's just how the browser works. If you'd be doing WebGL you can do some things like using square power of two textures and enabling mipmapping and if available anisotropic filtering. You can also do things like using signed distance field fonts or draw fonts by rasterizing (in the fragment shader) the bezier curves, which can be made to nicely anti-alias (using standard derivatives).
- ghayes 13y agoIs this to say that CSS 3D transformations on text are bound to be aliased [in similar circumstances]? Is there a suggestion to the spec such as a "mipmap hint" that could (one day) be added to reduce this flaw without the need for other technologies?
- derefr 13y ago> draw fonts by rasterizing (in the fragment shader) the bezier curves So, ideally, browsers would be doing this themselves, after applying the transform to any non-text in the texture, and then compositing with the combined texture?
- deleted 13y ago[deleted]
- gnoway 13y agoCould be the speed, content, or something else, but the text at http://fotcorn.github.io/StarRSS/ http://fotcorn.github.io/StarRSS/ doesn't seem to shake (as much, anyway) as it fades.
- ygra 13y agoExhibits exactly the same issue here. Horrible flickering of horizontal lines because those alternate between being a pixel and no pixel wide.
- jcampbell1 13y agoYou could make everything oversized, then apply a scale of .25. That will improve the aliasing a bit. Same for the logo. The scale transform should never exceed 1.0.