4 ms·
Niklas, the author or RoboVM, just send his first submission to the App Store, we'll see how that pans out. In the meantime, lots of folks from the libgdx commu
by badlogic 13y ago
Niklas, the author or RoboVM, just send his first submission to the App Store, we'll see how that pans out. In the meantime, lots of folks from the libgdx community (JVM game dev framework) already ported many non-trivial games to RoboVM, without any big issues, e.g. [1][2]
Current limitations: no debugging, Boehm GC (though anything except stack references are collected precisely) and the ObjC -> Java bindings are a bit in flux.
I personally would like to see the ObjC bindings ala Xamarin get done. JavaFX is a trainwreck in my opinion. I think that would also be a really good business opportunity for Niklas/Trillian, i can see tons of enterprises wanting to code their iOS apps via a JVM language. RoboVM already has Maven/STB plugins available, so development is very smooth. And compile times beat Xamarin easily.
What gets me really excited is that RoboVM supports Scala out of the box. Writing iOS/Android/desktop games and apps in Scala would be amazing.
[1] http://www.youtube.com/watch?v=h0Ro41uamD0 http://www.youtube.com/watch?v=h0Ro41uamD0
[2] https://twitter.com/RainerBasso/status/378621566206369792 https://twitter.com/RainerBasso/status/378621566206369792