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Yup, I actually have a license for it and currently using it with MonoGame. It's also quite nice for native development as well with how they tweak the APIs to
by yareally 13y ago
Yup, I actually have a license for it and currently using it with MonoGame. It's also quite nice for native development as well with how they tweak the APIs to be more C# like instead of Java (plus async/await).
I didn't recommend it since it isn't free, but it's well worth the money if doing cross-platform apps (they also give students a reasonable discount). If initial cost is a concern, Scala would be my alternative choice.
- jamesgeck0 13y agoI wasn't referencing Mono for Android, although that is a neat product. About a year ago, Xamarin did a direct port of the entire Android operating system to C# as a research project to improve their automated tooling. It's called [XobotOS](https://github.com/xamarin/XobotOS https://github.com/xamarin/XobotOS). It's open source, unmaintained, and entirely unsupported.
- yareally 13y agoI remember XobotOS. I was kind of excited about it, but then nothing happened with it after they made a press announcement. I had some questions about it when they still had comments posted on their blog. They decided to remove the comments shortly after without answering any of them, not sure why. Can't remember what my questions were now, but I think something related to building it. I was hoping to mess around with it and make some sort of compatibility layer for dalvik based apps to run on it and everything else to use C# that I or anyone else might do (I mod AOSP and such in my spare time). Too bad it Xamarin has not done anything with it since the announcement, as dalvik is the bane of performance on Android.