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"In-app payments on iOS and Android are the one place where paid snacks exist at scale... (There are individual games that generate over one billion dollars per
by aswanson 13y ago
"In-app payments on iOS and Android are the one place where paid snacks exist at scale... (There are individual games that generate over one billion dollars per year from in-app payments..." Holy shit. I never would have expected that much revenue from game phone apps, post-play.
- kyro 13y agoIn-app payments accounted for 76% of total revenue in the App Store.
- tl 13y agoOne of the common varieties of in-app purchase is "Let me use the full app". Thus you end up with a "free" app that has a single $5 "in-app" price tag. My suspicion is there are two categories: * In-app purchases for features / content * Converting real money into app bucks I would love to see that breakdown.
- kyro 13y agoThis might have some of your answers: http://www.forbes.com/sites/chuckjones/2013/03/31/apps-with-in-app-purchase-generate-the-highest-revenue/ http://www.forbes.com/sites/chuckjones/2013/03/31/apps-with-...
- shalmanese 13y agoIn app purchases have a few artificial things going for them that help explain this number: * In app purchases are more secure against piracy which is rampant for paid games * In the app store, paid apps are listed in the paid section but free + in app are listed in the free section, giving you higher visibility if you make it free + in app. * The app store's incredibly primitive pricing model for paid apps, missing features such as time trials, upgrade pricing, tiering, subscription pricing etc. which can be somewhat patched with in app purchase in a clunky way.
- dualogy 13y ago> There are individual games that generate over one billion dollars per year from in-app payments There are a handful of such games, and another half million games generating between $0 and under $5 a day. "Superstar economy" ;)