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Not his fault and pretty cool he was in touch with users of the library enough to catch it and stop it. Always figured I'd do Cocos2d-x or Unity for any seriou
by lnanek2 13y ago
Not his fault and pretty cool he was in touch with users of the library enough to catch it and stop it.
Always figured I'd do Cocos2d-x or Unity for any serious game I do next. I used Cocos2d before and written Unity plugins before. I even have a contractor working on a Unity project right now. Will have to give libgdx a few extra points when deciding in the future, though, for having a caring maintainer.
I actually wrote an OpenGL game engine for Android back before any of the later things came out like Replica Island, AndEngine, the Cocos2D port, etc.. Almost makes me wish I'd open sourced it. It did have some awesome stuff like batching all the sprites with similar draw states together into one draw call.
- badlogic 13y agoI hope there's plenty of other reasons to give gdx a few extra points, at least compared to Cocos2d-x. Being able to write your game for desktop, iOS and Android with Scala or better performance than Cocos2d-x for example. SCNR Glad to see other Android "old-timers", would love to see what you came up with back then.
- skyebook 13y agoAs someone watching Mario and libgdx from the jMonkeyEngine side of the fence, give it a shot :)