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It is actually nearer to 113%. They have the existing 32 bit stuff from the old iOS for compatibility reasons and the new 64 bit stuff which is 13% larger than
by UnoriginalGuy 13y ago
It is actually nearer to 113%. They have the existing 32 bit stuff from the old iOS for compatibility reasons and the new 64 bit stuff which is 13% larger than the old stuff.
Apple, as far as I know, haven't released how much RAM they'll be adding to the 5S. If they double the iPhone 5's RAM this might all be a non-issue, but you still won't gain as much free as you might initially imagine per above.
- pohl 13y agoI'm still not following your math. On a clean phone none of those 32bit libraries will be resident in memory, since all of their own apps are already updated. If a user starts an older 3rd-party app then that process will incur some overhead, until it exits. Since Apple's frameworks have already been through this transition on the desktop, the average 3rd party app will likely make this transition easily with a build target setting. I'm sure older games, like the original Infinity Blade, may never make this transition. I doubt any users will notice, though.