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After looking at it again, it isn't a crazy number of rules (some are overly demanding, like video chat), but the rules seem to exist because they are trying to
by seiji 13y ago
After looking at it again, it isn't a crazy number of rules (some are overly demanding, like video chat), but the rules seem to exist because they are trying to codify behavior of people not completely gelled into their teams.
When I've worked with teams where everybody gets along, there's always updates or chats flying around with everybody telling everybody else when and where they'll be doing what for how long without any guidelines, prompting, or pompousness.
- tghw 13y agoVideo chat seems trivial, but we found out the hard way it's pretty important for team communication.[0] Think of all the impromptu meetings you have on site, just popping into someone's office to ask them about something, pulling someone else in, and ending up having an important design discussion. It's much harder to do in a chat room. [0] As mentioned elsewhere, I was Fog Creek's first full-time remote dev.
- seivan 13y agoYay for context switches. Because we all know how much developers love being interrupted for something that is probably documented - if it isn't probably should be.