3 ms·
I'm actually working on something like that, where instead of using a map, I'm making a small DSL that's a bit prolog like for creating the rules about how thin
by simcop2387 13y ago
I'm actually working on something like that, where instead of using a map, I'm making a small DSL that's a bit prolog like for creating the rules about how things should be placed. It will be open sourced but I do have to write it first.
I'm basing a lot of my work on things like this: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ http://www-cs-students.stanford.edu/~amitp/game-programming/...