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My fault. I skipped the "Maybe we could rely on tools..." Now I can see your real point. I tried to read a book on game design which abstracted out the game m
by Nekorosu 13y ago
My fault. I skipped the "Maybe we could rely on tools..."
Now I can see your real point.
I tried to read a book on game design which abstracted out the game mechanics into formalized simulation but it was too technical that was taking out the fun from the process so I stopped reading it. The name of the book is Game Mechanics: Advanced Game Design.
But yes, maybe there'll be tools advanced enough to help not taking the fun out.