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So many cross-platform game building tools available these days... hard to know which one would be worth learning! Personally I see Unity as having the most pos
by j_s 13y ago
So many cross-platform game building tools available these days... hard to know which one would be worth learning! Personally I see Unity as having the most possibilities; I guess I'll add GameMaker to the list of things to check out.
One general thought I have is how hard it would be to use these for business apps... particularly the reporting/dashboard style where there isn't as much need for standard CRUD input controls. It shouldn't be too hard to access REST interfaces with modern game dev tools!
- Roritharr 13y agoIt certainly isn't hard and we've done this previously as a one-off in-joke kind of thing. It just creates a lot of useless energy consumption since there are large parts of those game-engines running that you don't need. It isn't that hard to be proficient enough in both Android and iOS Development to build "good" CRUD Apps, while also becoming proficient in Unity3D. Making money with all three at the same time without focusing on one is hard to sell though.
- cygwin98 13y agoHtml5 sounds a perfect fit for the use cases you talked about.
- krapp 13y agocough Construct2 cough
- FreakLegion 13y agoIf you're interested in game-like front ends, have a look at Scaleform[1]. It sits on top of the Flash content pipeline[2], so the toolchain is very mature. It's also included with most serious game engines by default (e.g. Unreal Engine, CryEngine, Unity), and is used for the UI of virtually every AAA game. 1. http://gameware.autodesk.com/scaleform http://gameware.autodesk.com/scaleform 2. But uses its own rendering engine, with far better performance than Flash itself.