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I have an idea, could you load a basic map into this, the map would contain a rough idea what the roads, trees, buildings look like. But then use algorithms to
by josephagoss 13y ago
I have an idea, could you load a basic map into this, the map would contain a rough idea what the roads, trees, buildings look like. But then use algorithms to add generated details to those objects. So it would be a way to define the rough idea what a map would be like, except all the nitty gritty is generated.
- gavanwoolery 13y agoYeah, you will actually be able to do something like that fairly "easily" (at least, relative to how complex it might be in other engines) -- the engine is scriptable via a javascript client (demoed in another post), so you could pull data from Google Maps or something.
- chrisfarms 13y agoYeah would make a pretty cool openstreetmap tile generator
- josephagoss 13y agoSounds really cool! :)
- TuringTest 13y agoForget maps, this would be the ultimate Dwarf Fortress visualization engine!
- tankbot 13y agoThis was my first thought too, except for rogue/nethack/other ascii-based roguelikes.
- simcop2387 13y agoI'm actually working on something like that, where instead of using a map, I'm making a small DSL that's a bit prolog like for creating the rules about how things should be placed. It will be open sourced but I do have to write it first. I'm basing a lot of my work on things like this: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ http://www-cs-students.stanford.edu/~amitp/game-programming/...