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While I appreciate the sentiment all you have to do is look at the huge numbers of ripoffs in the world (Particularly prevalent in IOS / Android) to see that yo
by rurounijones 13y ago
While I appreciate the sentiment all you have to do is look at the huge numbers of ripoffs in the world (Particularly prevalent in IOS / Android) to see that your artwork will be stolen no matter what you do.
As for the font stuff you may not be allowed to post it anyway as it would count as redistribution. You will need to check the licenses for those.
the next question is why do you want to open-source it? If it is for teaching purposes for others you could replace the fonts with free/libre ones and replace your art assets with low resolution versions.
- aschearer 13y agoThanks for your input. On the matter of artwork being stolen on some level I am prepared for that in any case, as I know how easy it is to decompile a game and access the artwork. In this game the game is written with JavaScript / HTML5 and the artwork will be even easier to steal in production... As for why open source, I thought it would be interesting for others to be able to browse and learn from the source code. Perhaps even contribute changes -- though that's likely a pipedream. Maintaining a separate open repository with separate assets may be the way to go, but means more work for me.