3 ms·
Interesting. Never heard of that before. Looking at a video, the only thing I can see that might be a problem is the motion scaling (where rotations are scaled
by azernik 13y ago
Interesting. Never heard of that before. Looking at a video, the only thing I can see that might be a problem is the motion scaling (where rotations are scaled up, so that a normal monitor will stay in your field of vision even while you look "behind" you). For people who've tried it - is that something that's easy to adjust to, or does your brain nag that things aren't quite right?
- bobmoretti 13y agoAs an avid flight simulator enthusiast, here's my experience with head tracking: At first, the motion scaling and latency are awkward, but you still use it just because it frees up your hands. After a few hours, though, you adjust to it, and it feels natural and immersive, like you're actually looking around outside. For simulation games, head tracking is less important than having a joystick, but only just.