4 ms·
Deeper or wider
- nazgulnarsil 17y agoi thought we were supposed to avoid feature creep seth. shouldn't we avoid brown rice if it isn't part of our core competency? aren't we diluting the brand? this is the problem I have with posts like this, they reduce to not very useful rules of thumb and often wind up contradicting each other.
- callmeed 17y agoI feel like Godin is going deeper–focusing on gullible startup founders who think he's saying something revolutionary because he wraps it in a catch-phrase like "buffet dilemma" Its called vertical/niche market vs. horizontal market. Pick one, build a great product, and provide great service. Nuff said.
- omouse 17y agoIndeed, and it would be better if everyone just read Peter Drucker's Innovation & Entrepreneurship: http://www.amazon.com/exec/obidos/ASIN/0887306187/squeakland-20 http://www.amazon.com/exec/obidos/ASIN/0887306187/squeakland...
- edw519 17y ago"So, there are two ways to go. Much deeper, or a bit wider." Ah, there's only one way to go. Whatever the market is telling you. If you're not listening to that, all the little hacks in the world won't help you.
- pxlpshr 17y agoMarket makers would likely disagree with you, but I digress... so very, very few startups ever reach that level. :)
- billswift 17y agoMarket makers frequently do neither, they often go off on some tangent that satisfies desires no one had realized existed before. As long as people are recommending books, Clayton's "Innovator's Dilemma" is interesting and fairly useful (the sequels much less so).
- 10ren 17y agoHe's talking about a very special case were a group of people need to agree to buy your product (that is, where everyone has "veto power"); but it's not acceptable to one of them. He says one way is to make the product acceptable to more people - ensure it has something that each of them wants ("a bit wider"). Another way is to make it so compellingly wonderful for one particular person that they will "bully" their colleagues into getting it ("much deeper"). I'm not sure how applicable this is to software. Often, it's just one party that needs to be satisfied. But... it can also be an organizational purchase, where the users have to be happy, the tech support guys have to be happy, accounting has to be happy, management has to be happy, etc. Each party has sufficient power to veto a purchase (this isn't always the case!). Seth is saying you can sweeten the deal slightly, to try to please the hold-outs a little more (just one of: easier to use, easier to support, easier to pay for, easier to justify ROI). Or, the other approach, is to make one attribute so astoundingly amazingly good, that it's so far more than "acceptable" to one party that you galvanize them into action, to champion your product, calling in favours, making sacrifices, doing deals to get the other players to agree (like a senate, right). He didn't say this, but I think he's implying it's easier to identify the hold-outs and just please them enough for the purchase to be unenthusiastically acceptable to them (Oh well, I guess we can get it), instead of exciting one party so much that they move heaven and earth for you. I reiterate that the starting point is the very special case where several people have veto power, and the product is not acceptable to one of them.
- SwellJoe 17y agoI suspect that to build a very large software business you have to build a product that can be agreed on by a consensus of people in a company (it may not be a huge decision-making group, but it does take a couple of people signing off on most major decisions). I'm having a hard time coming up with any software product that would be explosively successful without a group of people being able to agree on it. Office software, CRM, anything on the server, chat or other interactive tool, pretty much anything someone would pay for, would likely be chosen more often if the people that person works with or communicates with also choose the product. Even games, these days, are often decided on because people can play with their friends or at least share and trade games amongst their social circle. Actually, it just struck me how much less solitary computing is than it was even five or ten years ago. So much of what we do now is interacting with and sharing with others. Funny how that snuck up on me.