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I agree that tinkering is good, but this seem more like hype than tinkering. This demo (rotating stuff with gestures) has been done over and over, and hyped up
by _delirium 13y ago
I agree that tinkering is good, but this seem more like hype than tinkering. This demo (rotating stuff with gestures) has been done over and over, and hyped up each time as the future, like in the movies, and doing it one more time is not engineering and is not problem-solving. Real experimentation is one thing, but more glitzy demos that aren't actually usable is the last thing "virtual reality" type interfaces need: that's been what has sunk the field over and over for 30 years and gotten it a negative reputation.
Particularly the part about how it's from the Iron Man movie is silly, because it's not like this is some futuristic interface that previously only existed in films. It's been done, in real life, a number of times. The hard problem is making it usable, not just demoing its mere existence yet again.
- DonnyV 13y agoMaybe he's not showing us everything? SpaceX competitive advantage is that they do everything in house. So he probably doesn't want to show all their capabilities. But it sure acts as a great recruiting tool.
- krschultz 13y agoI worked in a Fortune 500 company that designed mechanical product. Every single one of the 3,000 CAD operators in the company had a 3D mouse on their desk. You too can have one for $350 minimum. This stuff is not the future in that field, it's routine. Does it translate out to most people surfing the internet and jockeying Excel all day? No. But in the field of designing 3D mechanical things, 2D mice are not the norm right now.
- cwp 13y agoWhat makes you think it's not usable? He said it's hooked up to the software they use to design the rocket, and demoed a couple of actual parts. If rocket designers are using this stuff to visualize the rockets they're designing, how is that just a glitzy demo? At the end, he makes the statement that this will revolutionize design and manufacturing, but I don't think that's pretty reasonable, given that Space X is in the business of design and manufacturing, not VR research.