4 ms·
"Why write an iOS version of a game in Objective C, and the PC version in C? Performance would be the only reason, but that’s becoming more and more of a moot p
by _random_ 13y ago
"Why write an iOS version of a game in Objective C, and the PC version in C? Performance would be the only reason, but that’s becoming more and more of a moot point."
Why indeed, when there is a multi-paradigm C# and MonoGame that give you a combination of an actual modern language, decent performance and multi-platform access.